![]() ![]() ![]() To me, gaming isn’t about the graphics or the cinematic cutscenes. People dedicate four years of their lives to make sure Naughty Dog can produce a game that allows you to kill people in more realistic ways and also make you feel bad about it too. How do we make this headshot sound as realistic as possible? How do we make sure the fish AI knows how to swim? Millions of dollars are wasted so you could see Kratos’ beard hair in granular detail. Gaming could have looked and sounded like this for the last two decades but, the industry decided that realism with a tinge of nihilism was the way to go. The video game is a feast for the eyes and plays within the sandbox and constraints of the medium. Characters pop off the screen with expressive animations and next-level voice acting. Hi-Fi Rush looks beautiful, blending cel shading with a cartoon aesthetic. While this may prove that games have engaging stories to tell it doesn’t speak to what the art form of video games is. For example, The Last of Us is garnering critical acclaim right now on television by adapting the source material one to one to the small screen. You couldn’t make this as a TV show, you couldn’t produce this as a podcast or book either. This is something that Hi-Fi Rush could only do within the medium of video games. Everything within HiFi Rush oozes with artistry and unending optimism. The game dedicates itself to this idea by timing even the steps of the character to the music. Chorus 4 plays and he spits lasers at you in rhythm, and a cut scene plays as he is blowing up to the coda. Every attack from the robot plays as the beat of the drum and the guitar sing from your speakers. The ending of the first level has you fighting a robot boss to the song 1,000,000 by Nine Inch Nails. Some of the songs are original ones made specifically for the game and other songs are by large studio artists like Nine Inch Nails and The Black Keys. Hi-Fi Rush is a rhythm action game where everything in the world is timed to music. ![]()
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